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Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: RAMd®d
Date: May 25, 2012 11:40AM
Damn.

I thought it a bit pricey; now I'm a little sorry that I cheaped out.

[rogueamoeba.com]



You and I have memories longer than the road that stretches out ahead.

We don’t do focus groups. They just ensure that you don’t offend anyone, and produce bland inoffensive products. —Sir Jonathan Ive

-An armed society is a polite society.
And hope is a lousy defense.

There is no safety for honest men
except by believing all possible evil
of evil men.

Pixels were born to be punished. -Frederick Van Johnson

Mister, that's a ten-gallon hat on a twenty-gallon head.

I *love* Sigs. It's Glocks I hate.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: numbered
Date: May 25, 2012 12:11PM
Interesting take from Gruber about the whys and wherefores.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 12:12PM
It was a free app. $2.99 in app purchase unlocked iOS device as AirPlay receiver. Bought it a couple, maybe three weeks ago.

I am not happy about this decision by Apple. I give Apple my trust to properly vet apps in the app store. If Rogue Amoeba did something improper, the app should never have been approved in the first place.

Here's the big problem for me personally. I downloaded the app directly to my iOS device. To back up the app to somewhere more permanent after the app was pulled from the store, I had to plug in one of my iOS devices and select transfer purchases. Unfortunately, one of the iOS devices couldn't transfer any purchases. No idea why, just failed silently.

My second device did try to transfer, but told me this particular computer wasn't authorized. My favorite item that failed to transfer was a DRM free song purchase (Edit: I really only cared about transferring Airfoil Speakers Touch, but I saw no option for selecting specific content, hence iTunes attempt to pull everything over). Really Apple? I need to authorize a machine to transfer DRM free content? iTunes says five devices are authorized, but no list to tell me which ones, my only option was a global de-authorize since all but two of my systems are currently in storage. Not sure why Apple can't allow me to manage my authorizations directly from my iTunes account, you know like my Netflix account manages to accomplish with a tiny percentage of Apple's profits to expend on the feature. Luckily, my girlfriend still has her computer with her and her machine was currently authorized.

There is still an outstanding question. Since the feature I purchased was an in-app purchase, can an iOS device still enable that particular feature after reinstalling the app? Does Apple have any control of recovering the in-app purchase key of apps or is this something Rogue Amoeba is able to handle directly?



Edited 1 time(s). Last edit at 05/25/2012 01:04PM by silvarios.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 12:23PM
Quote
numbered
Interesting take from Gruber about the whys and wherefores.

I'm not interested. Gruber is just a small bit more sane than the drivel spewing platform evangelists masquerading as journalists that are Siegler and Dilger.

Bigger question, if the app store is so great because it is a jail, how do these impure apps keep making it through the review process?



Edited 1 time(s). Last edit at 05/25/2012 12:37PM by silvarios.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 12:37PM
Let me contrast to my Nokia smartphone. Yes, even Nokia and crusty old Symbian does the app installation process much better. There's the Nokia store, which is the official somewhat curated centralized repository. However, you are not limited to the Nokia store, you can still "sideload" apps if you choose.

Why is this a big deal? I bought an app in the Nokia store that had less features than the same version of the app directly available from the developer's website (the version numbers were literally the same despite the difference in features) . No problem. I contacted the developer and they sent me a license code for the non Nokia store version (after paying any potential difference in price).

Since Apple are such control freaks, this isn't possible on iOS. Too bad really. My purchase of Airfoil Speakers Touch was my plan to salvage some use for my aging second gen iPod touches. If I can't reestablish the functionality of Airfoil Speakers Touch after re-installation, I'll probably send these units to the recycle center and wash my hands of iOS.

I'm truly that disappointed.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: Carnos Jax
Date: May 25, 2012 12:48PM
Sil, it just seems that Apple is not targeting u as their main audience. In bringing computing to the masses, techies like many of us are gonna be swept to the wayside. We either have to switch or live with the changes by becoming even better hackers...
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 12:58PM
Quote
Carnos Jax
Sil, it just seems that Apple is not targeting u as their main audience. In bringing computing to the masses, techies like many of us are gonna be swept to the wayside. We either have to switch or live with the changes by becoming even better hackers...

Weird, Android has the same options I just described and yet normal people manage to use their Android phones. My Nokia phone with Belle is as easy to use as an iPhone or Android phone. This isn't about simplicity, but the control freak nature of Apple and their greed in wanting a 30% cut of everything iOS related.

Apple doesn't have to make "sideloading" apps a one step process, but why not allow anyone who pays $100 for developer access to simply unlock the feature after a quick tether to their developer system? The answer? Apple would never see another penny for iOS content from myself and others who decided to pay the extra $100 up front.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 01:12PM
Carnos,
You are correct, we either have to love all of Apple's changes or switch. I suppose I'm doing the latter. I'll miss a couple features with my current Apple devices, but eventually I'll have to make the switch. I'll milk my Mac mini server and Airport setup for as long as I can and take my money elsewhere (assuming Mac OS keeps getting more like iOS).

As far as iOS, I think the ship has already sailed for me. My last three phone purchases, Nokia e72, T-Mobile Comet, and Nokia C6-01. My last two tablet purchases, Nokia Color and Nokia Tablet. Also purchased two Nook Simple Touches.

Turns out I've already started voting with my dollars.



Edited 1 time(s). Last edit at 05/25/2012 01:14PM by silvarios.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: Carnos Jax
Date: May 25, 2012 04:43PM
With all due respect brotha, I've had several friends and acquaintances dump Android in favor of iOS. I know of only one that went the other way. They r not hard core computer users. Despite what we may think, the novices far out weigh the tech.

In regard to Apple's greed, I'd disagree with that...it's simply a profit making opportunity. And Apple takes less of a cut than traditional distribution channels, so I don't think the greed argument can hold up.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 05:58PM
I didn't make a comment regarding which is better, but the marketshare numbers are pretty clear. At least when it comes to smartphones, Samsung by themselves surpassed iPhone sales. I don't think Apple minds taking a 25% share of the smartphone market, but three out of every four smartphone users does not use iOS. Hence my comments about regular people. Unless you think regular people are outnumbered by tech enthusiasts?

Apple has some of the highest hardware margins in the industry and then takes another 30% off the content as well. Pretty nice business. Apple doesn't need to lock in content to be profitable, but they do it anyway.

I don't get it. There's not much positive about Apple's app store policies. Why defend them? A few simple tweaks and the whole thing is much better. Allowing side loading of app would be a great start.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: Carnos Jax
Date: May 25, 2012 06:03PM
You've got a good point about the market share numbers...I don't know exactly what to make of it. Still, it's contrary to what I hear users say about Android.

In regard to App store policies...Apple won't do anything that makes it more dangerous for the novice user. I think side loading of apps (I assume by this u mean apps from outside the Apple Store) could be an example of this.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: ztirffritz
Date: May 25, 2012 06:18PM
Every single platform that I've tried that allows side-loading of apps results in either a corrupt device, malware, or just crappy software. The app store won't prevent crappy software, but it does offer at least a little insulation from the other two. I guess that Apple could allow side loading of apps after scaring the bejeezus out of the user with warnings about leaving the walled garden.

iOS: You are trying to install an application that has not been vetted by the Apple App Store approval process. Are you sure that you want to proceed?
User: Yes
iOS: OK. Just be aware that this software may steal your soul, eat your children, sell your SS# to Russian Mafia members AND leave the seat up on the toilet. Are you still sure that you want to proceed?
User: YES
iOS: OK, it's your soul...do with it as you please...I'm installing your FART application now.



**************************************
Nothing to see here, move along.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: sekker
Date: May 25, 2012 09:00PM
If they used a reverse-engineered version of Airplay, this is specifically verboten in the developer agreement.

Apple should just open Airplay - it's an enabling technology that would be 100x better if it were to be mass market.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 11:06PM
Quote
sekker
If they used a reverse-engineered version of Airplay, this is specifically verboten in the developer agreement.

Apple should just open Airplay - it's an enabling technology that would be 100x better if it were to be mass market.

As to the first point, I was not aware of that clause. Would make the issue more clear cut. Anyone have a link so I don't need to read the whole agreement again?

As to the second point. Yes. Please Apple. Or at least open the spec to be more compatible with your own products. Please.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: silvarios
Date: May 25, 2012 11:10PM
Quote
ztirffritz
Every single platform that I've tried that allows side-loading of apps results in either a corrupt device, malware, or just crappy software. The app store won't prevent crappy software, but it does offer at least a little insulation from the other two. I guess that Apple could allow side loading of apps after scaring the bejeezus out of the user with warnings about leaving the walled garden.

There's hundreds of crappy apps already in the app store. Some are bad enough that they can cause system instability. I've had Safari (not to say Safari is always crappy, but it has its moments) crash so bad that I needed to restart my iPod touch.

As I mentioned before, I'd even be willing to let Apple tie side loading apps to the developer program.
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Re: Rogue Amoeba's Airfoil pulled from iOS App Store
Posted by: sekker
Date: May 26, 2012 10:02AM
Quote
silvarios
Quote
sekker
If they used a reverse-engineered version of Airplay, this is specifically verboten in the developer agreement.

Apple should just open Airplay - it's an enabling technology that would be 100x better if it were to be mass market.

As to the first point, I was not aware of that clause. Would make the issue more clear cut. Anyone have a link so I don't need to read the whole agreement again?

As to the second point. Yes. Please Apple. Or at least open the spec to be more compatible with your own products. Please.

macnn was reporting that several related apps were pulled.

Restricting AirPlay is the strongest argument for a future apple television appliance.
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